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Behavioral Conformity in Games with Many Players

dc.contributor.authorWooders, Myrna
dc.contributor.authorCartwright, Edward
dc.contributor.authorSelten, Reinhard
dc.date.accessioned2020-09-13T21:32:26Z
dc.date.available2020-09-13T21:32:26Z
dc.date.issued2005
dc.identifier.urihttp://hdl.handle.net/1803/15773
dc.description.abstractIn the literature of psychology and economics it is frequently observed that individuals tend to conform in their behavior to the behavior of similar individuals. A fundamental question is whether the outcome of such behavior can be consistent with self-interest. We propose that this consistency requires the existence of a Nash or approximate Nash equilibrium that induces a partition of the player set into relatively few societies, each consisting of similar individuals playing the same or similar strategies. In this paper we introduce a notion of a society and characterize a family of games admitting the existence of such an equilibrium. We also introduce the concept of 'crowding types' into our description of players and distinguish between the crowding type of a player -- those characteristics of a player that have direct effects on others -- and his tastes, taken to directly affect only that player. With the assumptions of 'within crowding type anonymity' and 'linearity of taste-types' we show that the number of groups can be uniformly bounded.
dc.language.isoen_US
dc.publisherVanderbilt Universityen
dc.subjectBehavioral conformity
dc.subjectnoncooperative games
dc.subjectpregames
dc.subjectNash equilibrium
dc.subjectpurification
dc.subjectsocial norms
dc.subjectbehavioral norms
dc.subjectJEL Classification Number: C72
dc.subjectJEL Classification Number: Z13
dc.subject.other
dc.titleBehavioral Conformity in Games with Many Players
dc.typeWorking Paperen
dc.description.departmentEconomics


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