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Market Games and Clubs

dc.contributor.authorWooders, Myrna
dc.date.accessioned2020-09-14T01:18:29Z
dc.date.available2020-09-14T01:18:29Z
dc.date.issued2009
dc.identifier.urihttp://hdl.handle.net/1803/15877
dc.description.abstractThe equivalence of markets and games concerns the relationship between two sorts of structures that appear fundamentally different -- markets and games. Shapley and Shubik (1969) demonstrates that: (1) games derived from markets with concave utility functions generate totally balanced games where the players in the game are the participants in the economy and (2) every totally balanced game generates a market with concave utility functions. A particular form of such a market is one where the commodities are the participants themselves, a labor market for example. But markets are very special structures, more so when it is required that utility functions be concave. Participants may also get utility from belonging to groups, such as marriages, or clubs, or productive coalitions. It may be that participants in an economy even derive utility (or disutility) from engaging in processes that lead to the eventual exchange of commodities. The question is when are such economic structures equivalent to markets with concave utility functions? This paper summarizes research showing that a broad class of large economies generate balanced market games. The economies include, for example, economies with clubs where individuals may have memberships in multiple clubs, with indivisible commodities, with nonconvexities and with non-monotonicities. The main assumption are: (1) that an option open to any group of players is to break into smaller groups and realize the sum of the worths of these groups, that is, essential superadditivity is satisfied and :(2) relatively small groups of participants can realize almost all gains to coalition formation. The equivalence of games with many players and markets with many participants indicates that relationships obtained for markets with concave utility functions and many participants will also hold for diverse social and economic situations with many players. These relationships include: (a) equivalence of the core and the set of competitive outcomes; (b) the Shapley value is contained in the core or approximate cores; (c) the equal treatment property holds -- that is, both market equilibrium and the core treat similar players similarly. These results can be applied to diverse economic models to obtain the equivalence of cooperative outcomes and competitive, price taking outcomes in economies with many participants and indicate that such results hold in yet more generality.
dc.language.isoen_US
dc.publisherVanderbilt Universityen
dc.subjectMarkets
dc.subjectgames
dc.subjectmarket games
dc.subjectclubs
dc.subjectcore
dc.subjectmarket-game equivalence
dc.subjectShapley value
dc.subjectprice taking equilibrium
dc.subjectsmall group effectiveness
dc.subjectinessentiality of large groups
dc.subjectper capita boundedness
dc.subjectcompetitive equilibrium
dc.subjectgames with side payments
dc.subjectbalanced games
dc.subjecttotally balanced games
dc.subjectlocal public goods
dc.subjectcore convergence
dc.subjectequal treatment property
dc.subjectequal treatment core
dc.subjectapproximate core
dc.subjectstrong epsilon core
dc.subjectweak epsilon core
dc.subjectcooperative game
dc.subjectasymptotic negligibility
dc.subjectJEL Classification Number: C71
dc.subjectJEL Classification Number: D2
dc.subjectJEL Classification Number: D4
dc.subjectJEL Classification Number: D51
dc.subjectJEL Classification Number: D71
dc.subject.other
dc.titleMarket Games and Clubs
dc.typeWorking Paperen
dc.description.departmentEconomics


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