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Episoce 107 - Miko Nino

dc.contributor.authorBruff, Derek Fowlin, Julaine
dc.date.accessioned2022-08-25T15:01:06Z
dc.date.available2022-08-25T15:01:06Z
dc.date.issued2022-03-07
dc.identifier.urihttp://hdl.handle.net/1803/17562
dc.descriptionTranscript of interview available at https://leadinglinespod.com/episodes/episode-107miko-nino/en_US
dc.description.abstractLearning is always hard work, but sometimes it feels easier and we’re more motivated to persist if there’s an element of play involved. What can we learn about learning in the context of games that we might use to foster student learning in higher education? That’s a topic we’ve explored several times here on the podcast, and I’m glad to share another discussion of this topic in today’s episode. Miguel “Miko” Nino is the director of the Office of Online Learning at the University of North Carolina Pembroke. He is also chair of the UNC Online Leadership Collaboration and serves on the review boards for the Journal of Online Learning Research, Contemporary Issues in Technology and Teacher Education, and the Journal of Technology and Teaching Education. He’s also an old friend of Leading Lines producer, Julaine Fowlin. She sat down recently with Miko (virtually) to talk about the elements of games and play that we can bring into the learning environment. Miko talks about his passion for learning and games and reasons to “gamify” the learning experiences we design, and he shares lots of practical tools and strategies for doing so.en_US
dc.language.isoen_USen_US
dc.publisherVanderbilt Universityen_US
dc.sourcehttps://leadinglinespod.com/episodes/episode-107miko-nino/
dc.subjectactive learningen_US
dc.subjectgamesen_US
dc.subjectgaming
dc.titleEpisoce 107 - Miko Ninoen_US
dc.typeRecording, oralen_US


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