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Bridging the Digital Divide: Using Video Games to Enhance Science Learning
(Vanderbilt University. Peabody College, 2014-07-15)
This paper explores the affordances of digital video games in the learning of science amid a changing learner demographic. Current research in this area is largely focused on motivational aspects of video games. It is ...
Teaching Creativity Skills Through STEAM Curriculum
(Vanderbilt University. Peabody College, 2014-03-08)
While creativity is difficult to measure, it is not impossible. Educators must begin to identify and assess creativity in students in order for America to remain a competitive force in STEM fields. One way to measure ...