Now showing items 1-6 of 6

    • Bruff, Derek Fowlin, Julaine (Vanderbilt University, 2022-03-07)
      Learning is always hard work, but sometimes it feels easier and we’re more motivated to persist if there’s an element of play involved. What can we learn about learning in the context of games that we might use to foster ...
    • Bruff, Derek (Vanderbilt University, 2018-12-05)
      Technology doesn’t have to be digital to be useful in teaching. In this episode, we feature an interview with Kimberly Rogers, who uses games and simulations in her sociology courses, two very analog technologies. Kimberly ...
    • Bruff, Derek (Vanderbilt University, 2019-11-19)
      In the game Monarch, players compete to the be the heir to the throne. The game is cleverly designed and has amazing art, but what makes it different is that all the characters are women. The dying monarch is the queen, ...
    • Bruff, Derek; Anderson, Clifford (Vanderbilt University, 2020-12-21)
      Leading Lines producer, Cliff Anderson, talks with Michael Dezuanni, associate professor of communication at Queensland University of Technology in Australia, and associate director of the Digital Media Research Centre at ...
    • Bruff, Derek (Vanderbilt University, 2021-03-01)
      Back in 2019, the Center for Teaching, along with a few other units on campus, hosted a Learning at Play symposium about teaching with games and simulations. Listeners may recall that Mark Sample from Davidson College was ...
    • Bruff, Derek (Vanderbilt University, 2022-04-18)
      James Paul Gee wrote a book on games that pointed out how much learning happens when you play a game. Gee was writing about video games, but the same is true for analog games, like board games. Designing a game for players ...