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Designing for play in an informal arts environment

dc.contributor.advisorGresalfi, Melissa
dc.contributor.authorChapman, Katherine
dc.date.accessioned2015-07-29T19:56:41Z
dc.date.available2015-07-29T19:56:41Z
dc.date.issued2015-07-29
dc.identifier.urihttp://hdl.handle.net/1803/7123
dc.descriptionTeaching and Learning Department capstone projecten_US
dc.description.abstractThe ArtQuest gallery is a space at the intersection of informal learning and arts education, built for all ages, but especially for young children. At first glance, it appears to be highly successful at achieving some of its goals, and less successful at others. Specifically, it appears to encourage material exploration, but not the “higher-level” components of high-quality arts curricula such as aesthetic awareness and reflection. In this essay I explore some of what is known about high-quality arts education, designing for informal learning environments, and the innate characteristics of play in an effort to explore whether play as a conceptual framework might be fruitful in approaching the design of an informal arts space to better promote meaning-making and meta-awareness.en_US
dc.language.isoen_USen_US
dc.publisherVanderbilt University. Peabody College
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectplay, informal environments, arts educationen_US
dc.titleDesigning for play in an informal arts environmenten_US
dc.typeCapstoneen_US
dc.description.collegePeabody College of Education and Human Developmenten_US
dc.description.departmentDepartment of Teaching and Learningen_US


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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 United States